Games and gaming


During this chapter we will focus on some easy computer games programming. You will also do a deeper presentation of a computer game that you like.

There will be two assessments during this unit.

1) Try to produce the digger game in Game Maker studio. Hand in at the end of the Unit.
2) Create a production in iBooks author or Book creator including
  • Introduction of a Game
  • Background of that game
  • Characters of the game
  • How to play it
  • Screenshots
  • Explanations
  • What kind of game? Archade, Platform, 3D..
  • Game mode and network
  • Consoles

You will put all information together in a book with content and different kind of medias like audio, video, pictures, images...

The final product will be saved and handed in as an ePub, Pdf and in video-format.

iBooks Author introduction
Mac Appstore preview Downloads
iBooks and Education
Teaching with iBooks
Mac Apps iBooks Author support

Dynamic Learning Online – Documents and practical tasks.

Pupil’s Book 3 – ICT InteraCT for KS3 – Bob Reeves
Bitesize for KS3 - http://www.bbc.co.uk/education/subjects/z8mtsbk
Course web Site http://stoneydaze.wikispaces.com/

Introduction and materials












LESSON ACTIVITIES / ASSIGNMENTS


Week
1
  • Introduction to Computer Games and Unit
    • Pre-assessment about Computer Games, Programming, tablets and document production (Socrative)
    • Page 18-21 in book
    • Skills tutorial 1 & 2


Week 2


  • Continue working with Computer games (Game Maker Studios – Digger game)
    • Skills tutorial 3 & 4
    • Introduction to iPad and Book Creator


Week 3


  • Working with project (Tasks) “Digger Game” & “Producing digital resource of a Computer game”
    • Gather sources from the Internet.
    • Create Book in “Book Creator” or “iBooks Author”
Week 4


  • Working week (lesson)
    • Create different pages and content for Book (Task & project)
    • Discussion and argumentation about copyright.
    • Creative Commons
    • Downloading and Publishing on the Internet


Week 5


  • Ending Work week (lesson)
    • Put work together and save & share
    • Hand in to Teacher (Onedrive, mail or network resource)
    • Hand in Digger game in Zipped folder




Key Concepts
Evaluate games
Basic creation and design
Understanding of working with different tools, devices and platforms.

  • can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation
  • can analyse problems in computational terms, and have repeated practical experience of writing in order to solve such problems
  • can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems
  • are responsible, competent, confident and creative users of information and communication technology

  • From Yew Wah Syllabus
  • how to obtain information well matched to purpose by selecting appropriate sources, using and refining search methods and questioning the plausibility and value of the information found
  • how to collect, enter, analyze and evaluate quantitative and qualitative
  • information, checking its accuracy [for example, carrying out a survey of local traffic, analyzing data gathered in fieldwork].
  • how to interpret information and to reorganize and present it in a variety of forms that are fit for purpose [for example, information about a charitable cause presented in a leaflet for a school fundraising event]
  • to use a range of ICT tools efficiently to draft, bring together and refine information and create good-quality presentations in a form that is sensitive to the needs of particular audiences and suits the information content
  • how to use ICT, including e-mail, to share and exchange information effectively [for example, web publishing, video conferencing].
  • discuss how they might use ICT in future work and how they would judge its effectiveness, using relevant technical terms
  • working with others to explore a variety of information sources and ICT tools in a variety of contexts
  • From Pupils book
  • Evaluate a computer game and suggest how it can be improved
  • Create a design for a computer game
  • Create a computer game
  • Test and then make changes to your computer game
  • Create a user guide


  • Plan the lay-out of a Interactive book
  • Decide what software to use
  • Create a book/web-page
  • Create a suitable structure for a series of books/pages


  • Analyze and evaluate information
  • Consider plausibility, accuracy and bias of information
  • Work together to collect information
  • Evaluate and make changes based on other people’s observations.
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